Spiele mit Backgammon Live das beste online Backgammon-Spiel kostenlos! In diesem klassischen Würfelspiel kannst du dein Würfelglück und deine. the backgammon rule of doubling cube. Backgammon Regel des Verdoppelungswürfels. Backgammon is the doubling cube for raising the stakes. Deluxe Backgammon bei healingspiralwellness.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel.
Spielregeln fьr BackgammonDeluxe Backgammon bei healingspiralwellness.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. What is backgammon game. Chess / Backgammon. Play with friends or against world-class AI nicht Backgammon Ace, the best free Backgammon board game! Spiele mit Backgammon Live das beste online Backgammon-Spiel kostenlos! In diesem klassischen Würfelspiel kannst du dein Würfelglück und deine.
What Is Backgammon Recommended VideoThe five basic strategies of backgammon Home Random Browse Articles About wikiHow Drakewing Ways to Help Approve Questions Review Tech Feedback Fix Spelling Quiz App More Things to Try Control of the doubling cube allows the Online Echtgeld Casino Mit Book Of Ra the opportunity to issue Cairns Bingo new double-up challenge if, at some point, he or she feels confident in taking over the lead. The defendant in the case was Ted Barr, a backgammon tournament director.
To decide who goes first, you and your opponent each roll one die. In the case of a tie, you both roll again. The player who rolls the higher number goes first.
That player does not roll the dice again; they play the two numbers just rolled on their first turn. Notice that the player who goes first never has doubles on their first turn because ties on the first roll are always broken.
Q: What is the object of the game? The object in backgammon is to move all of your checkers around the board into your home board and then bear them off.
The first player to get all their checkers off the board is the winner. Q: What is a gammon? If you bear off all fifteen of your checkers before your opponent has borne off any of theirs, you win a gammon , or double game.
If you bear off all fifteen of your checkers before your opponent has borne off any of theirs and they have one or more checkers in your home board or on the bar, you win a backgammon , or triple game.
Q: Where can I get complete rules? The full rules of backgammon are given here. Your home board and your opponent's home board are both located in the inner table.
The rules say he must to the point using the 6 rather than hit on the point using the 4. There are some variations of backgammon, played in the Middle East, where hit-and-run is not allowed in the player's home board.
But the standard game has no such restriction. Q: Is it ok to have more than five checkers on a point? Yes, you may place as many checkers as you want on a point.
Pile them one on top of another if you run out of room. There are some versions of backgammon still popular in England which allow no more than five checkers on a point see Old English backgammon , but these are not standard rules.
Q: Can I play low number first when bearing off? Yes, you may play your numbers in either order, as long as each number is played legally.
Using your low number first can sometimes get you out of a sticky situation. But if he plays the 1 first, moving from the four-point to the three-point, he can then use the 4 to remove the checker from the three-point.
This wastes a pip, but it leaves no shots. If he plays the 4 first, he fills the gap on the two-point and increases his chances of getting off in two more rolls.
Q: Is stalemate possible in backgammon? Stalement is a position in which neither player can ever move again.
Technically, stalemate is not possible in backgammon. Here is a rough explanation why: To have a stalemate, each player would have to be blocking the other.
Perhaps they each have prime in front of the other player's checkers. Both players cannot hold their primes forever unless they are stuck on the bar.
If the players are both on the bar, one of them will eventually reenter unless both players are closed out.
So the only possibility for stalemate is both players on the bar and both players closed out, like this:. The home boards are the points numbered 1 to 6 in the diagram.
Q: What is a closed board? A player who makes all six points of his home board is said to have a closed board.
If you get one of your checkers hit when your opponent's board is closed, you are closed out and cannot make any moves until the opponent opens a point and allows you reenter.
More Information Other Common Terms anchor back game blitz blot builder chouette cocked dice dance direct shot drop fan fly shot gap hit loose holding game indirect shot joker lover's leap make a point open point pass pick and pass prime reenter runner shot slot a checker spare checker split stack steam strip a point take For a complete dictionary of backgammon terms, see the Backgammon Galore Glossary.
Q: How do you use a doubling cube? At the beginning of the game, the doubling cube is placed halfway between the players, either on the bar or at the side of the board, with the number 64 face up.
The 64 means that the stakes have not been doubled yet. Most doubling cubes do not have a 1, so the number 64 is understood to represent 1. The position of the cube, halfway between the players, indicates that both players have access to it.
That is, either player can make the first double. At any point during the game, a player who thinks he has a sufficient advantage may double the stakes.
He can do this only at the beginning of his turn, before he has rolled the dice. When a double is offered, the opponent may refuse the double , in which case he resigns the game and forfeits the current stakes.
The current stakes is the value of the cube before the double is offered, in this case one point. If the opponent doesn't want to resign, he may accept the double , and agree to continue play at double the previous stakes.
He places the cube on his side of the board with the number 2 face up. The number 2 represents the fact that the stakes are now doubled. The position of the cube means that player now owns the doubling cube and only he may make the next double.
If the game later turns around and the player who owns the cube feels he now has an advantage, he may redouble the stakes to 4.
His opponent may refuse and give up the current stakes now two units or he may accept and continue play at quadruple the initial stakes.
Backgammon has been around for quite some time in one form or another. Definition of the backgammon game Backgammon is a game for 2 players that you play with checkers and dice on a backgammon board.
The game follows its evolution until the 16th century and takes its final name of backgammon. The doubling Cube The addition of the doubling cube is believed to have happened in New York City in some gaming club of the Lower East Side.
If he does so, he is now the owner of the cube and only he can offer to redouble again. How is backgammon played today?
Facebook Twitter. Leave a Reply Cancel reply Your email address will not be published. Share via. In this case, players keep score of the number of games won, playing until one player wins the predetermined number of games.
Backgammon is such a popular game that there are many computer versions of it as well. Computer backgammon has progressed in popularity over the past few years.
This modern form of entertainment can be played with computer software or online, either against human competitors or against the computer at varying degrees of difficulty.
A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules.
Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game. Tabla is a Bulgarian variant of Backgammon, played without the doubling cube.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess.
Despite the complications posed by this rapid branching of possibilities, over the course of many years, a consensus did develop among backgammon experts on what is the preferred opening move for each given roll.
Following the emergence of self-trained backgammon-playing neural networks , the insights on what are the best opening moves have changed in some unexpected ways.
The table below summarizes the most commonly preferred moves, for each of the 15 possible opening rolls, as selected by detailed computer simulations, referred to as " rollouts ".
Whoever rolls higher moves first, using the numbers on the already-rolled dice. In the case of a tie, the players roll again. In cases where no preferred play but only two or more alternative plays are given, these appear to be of equivalent strength within the statistical uncertainties of the simulations and no play could be singled out that is clearly superior.
The moves are captured in standard backgammon notation.The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. We recommend beginners to start by playing matches game. See WHAT IS A DOUBLING CUBE? Debemos tener en cuenta que una partida larga y agotadora conlleva sus riesgos y la suerte Lotterielose Kaufen un importante papel, un lanzamiento doble alto puede permitir al contrincante escapar de nuestro juego. Some of the strategies include learning how to build a "wall" of game pieces, "closing" the home board, and placing "anchors" in particular spots on the board. Cada jugador tiene su propio par de dados y un dado compartido. You can play a match to 3, 5, 7 or even 25 points. New Series 4 7 : — When a double is offered, the opponent may refuse the doublein which case he resigns the game Gratis Spiele Spielen Mahjong forfeits the current stakes. The bar-point is another name for the seven-point. By the 21st century, the largest international tournaments had established the basis of a tour for top professional players. After the What Is Backgammon game, normal use Luck Of The Dwarfs the doubling cube resumes.